Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A compilation of quality of life researches and additions without the overburden associated with other mods you can get these in.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds an interface that handles custom events and adds two new events: on_entity_opened and on_entity_closed
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Longer Underground Pipes! Adds 2x, 4x, 10x, and 25x long underground pipes.
When you just need to reach the top-shelf, it's the the Extendo-Reach Exoskeletal Robotic Grabber Arm. Each one will extend your reach by 4 units. Still can't reach that can of tomatoes? Use a grabber arm with your grabber arm! It's grabbers all-the-way-down at Extendo-Reach.
Mods introducing new content into the game.
Mods introducing new content into the game.
Electric poles now have a throughput. You have to plan your electric network carefully, otherwise your laser turrets will not get enough energy.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Nauvis is long. An infinite stream of alternate Nauvis worlds and you can step through them.
Mods introducing new content into the game.
I want say, if description is to long, it will failed to upload to mod portal, so ffff you game maker
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Press a modifier (soon[tm]) key and walk slowly, press another and walk even slower, get in and out of vehicles safely (only when standing still) and you even can do the moonwalk Credit for disabling exoskeleton bonus to 'turtle speed mod' from DedlySpyder https://mods.factorio.com/mods/DedlySpyder/Turtle_Speed https://github.com/DedlySpyder/Turtle_Speed
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.