Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Import and export personal logistics requests as blueprints.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
The purpose of this mod is to simplify the complexity of using various types of linked chests in Factorio. It does not modify any game content, such as adding or modifying recipes. You may need to use it with other mods that add linked chests. 本模组意在简化各种关联箱的使用复杂度,不会修改任何游戏内容(如添加修改配方)。 你大概需要与其他添加了关联箱的模组一起使用。
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Removes explosion craters and marks of nuclear weapon explosions. Optionally remove the nasty floor from biter bases, dead biters, or even all decoratives (shrubbery, dirt, rocky surface look) if neither of the optional dependencies are active.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
A collection of assorted enhancements. This mod does nothing by itself but establishes dependencies to other mods.
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
Based off the original Organizes fluid patches into a grid. (https://mods.factorio.com/mod/Oil_Patch_Organizer)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds research that toggles biters/pollution in game
Mods introducing new content into the game.
This mod adjusts oil production chains to be slightly more involved at every step, without subjecting you to total intermediate chemistry hell. Includes some custom assets from other popular mods.
Mods introducing new content into the game.
Retire toute la logistique du jeu. (vanilla) Take all logistics out of the game. (Vanilla)
Mods introducing new content into the game.
Mods introducing new content into the game.
Mod pack based on Industrial Revolution 3 with the addition of several additional mods.
Collections of mods with tweaks to make them work together.
Dynamically depend recipes on base rail recipe, even if changed by another mod.
Small changes concerning balance, gameplay, or graphics.
Display actual craft times for assemblers, furnaces and rocket silo, and more
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Original: Factorio Customizable Processing Unit. SpaceExploration FIx: Fixed fCPU to continue operation while a space ship is jumping between surfaces. Extra: Fixed fCPU indexing in memory read/write. (NO SIMD) Extra improvements have been added
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Translations for other mods.