Recently updated mods

Category: Content Overhaul Tweaks Utilities Scenarios Mod packs Localizations Internal
Tag: Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage Blueprints Cheats

Lumina Electric Boiler


Adds configurable electric boilers

Content
11 months ago
1.1
653
Power

Rainbow colors

by Mylon

Use ALL the colors! Player colors cycle or pulse to a give a more dynamic appearance.

Tweaks
11 months ago
0.18 - 1.1
468
Armor

Trainstop Nostalgia

by yokmp

Brings back the old Trainstop from 0.12.

Content
11 months ago
1.1
140
Trains

Story Missions - [Scenario Pack]


New campaign mod for Factorio contains a total of 10 full scripted missions. Each mission has a series of mandatory and optional tasks. You can enjoy more than 20 hours of pure gameplay and lore-friendly story about YOU, the engineer who survived the harsh conditions of the unknown planet where crash-landed years ago. How to play? Just install and then click on NEW GAME button. You will see missions in the menu. For more info, check the mod portal. Locales: EN,CZ,SK,RU,DE,PL,KO,FR,ES,CN

Scenarios
11 months ago
1.1
21.4K

Pallets Reloaded


Adds recipes for loading items onto pallets

Content
11 months ago
1.1
42
Logistics

Emissions Regulations - to the letter of the law, and not one step further


The Engineer has emissions standards to follow, and will do so to the letter of the law, and not one step further. Reduces the effectiveness of various air purifying/filtering machines. This mod does nothing on its own.

Tweaks
11 months ago
1.1
21

Engineering Toolkit (Modpack)


A collection of must-have tools for designing blueprints and factory optimization.

Mod packs
11 months ago
1.1
348

SE-STARGATE

by Altarin

Allows Stargate mod back into the game in Space Exploration earlier than SE intended, but as soon as originally planned.

Tweaks
11 months ago
1.1
623

Logistic System Right After Rocket Science


Removes the Utility Science Pack and Space Science Pack requirements from Logistic System, allowing access to it earlier in the game but not too early. Forked from Space Exploration Early logistics system by HomicidalBarber

Tweaks
11 months ago
1.1
675
Logistics

Phidias Megabase Item


Additional Items for Megabase

Content
11 months ago
1.1
135
Trains Logistic network Storage

exfret's cursed inserters

by exfret

Feeling insecure about your inserter reach? Try this mod.

Content
11 months ago
1.1
36

KFactorCon (IT WON'T WORK AS A MOD. THIS IS A PROGRAM (READ THE DESCRIPTION))

by tandine

KFactorCon is a package of console commands (written in Kotlin) for quick modification of any mods for the Factorio game. With the power of this tool, you can adjust recipes from any mods, namely the time of crafting a recipe, the number of ingredients and the amount of result.

11 months ago
1.1
30
Cheats

Theis TAS Steelaxe% run

by Theis

This is a Tool Assisted speedrun, made with the help of Factorio TAS Generator and created by Theis

11 months ago
1.1
35
Cheats

Territory Claim


You will have to pay for territory in this planet! Each terrain lot has a price you have to pay in items. Compatible with other mods that creates teams forces for pvp/pve. Now with terrain dispute.

Content
11 months ago
0.17 - 1.1
1.30K
Environment

Circuit Checker


This mod helps in troubleshooting your circuit networks. Adds shortcut (Alt-C by default) to find possible circuit flaws in selected area. Finds unmatched inputs, unused outputs, missed wire connections.

Utilities
11 months ago
0.17 - 1.1
1.20K
Circuit network

Fluid Must Flow


Adds very large pipes with enormous throughput capabilities.

Content
11 months ago
0.17 - 1.1
147K
Logistics Fluids

Explosive Biters


This mod adds a nest of explosive aliens and worms! These aliens will explode on death (area damage) and spread fire. Fire spitters are also deadly burning everything! And if you see their Mother, run, run for you life! Say goodbye to your walls! Good luck! Note:Autoplace configured for hot areas found in alien-biomes mod.

Content
11 months ago
0.16 - 1.1
54.2K
Enemies

Power Production (Modpack)


A variety of power producing items plus some related things to change up just placing more solar panels and/or nuclear rectors, including wind turbines, fusion power, and control over power priority for early-game all the way to late-game.

Mod packs
11 months ago
1.1
960
Power

Combat Modpack


A collection of mainly weapons and turrets to provide more options of defence and offence.

Mod packs
11 months ago
1.1
820
Combat

Nuclear Robots Reboot


Nuclear powered robots that don't need to recharge.

Content
11 months ago
0.17 - 1.1
7.18K
Logistics