Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Add fuels to Spiderlings from Spidertron Patrols in line with the Spidertron in K2
Small changes concerning balance, gameplay, or graphics.
Gun, Flame, Shotgun turret pods in equipment. They consume both ammo and electricity.
Mods introducing new content into the game.
Reduces the pollution absorbtion of krastorio air purifiers from -75/m to -10/m.
Small changes concerning balance, gameplay, or graphics.
Take revenge on them! Bite biters back, eat π₯© transform to crude oil π’ to power the factory β‘οΈ and charge your flamethrowers π₯ to turn their blood against themselves! π Inspired by a Reddit comment :D
Mods introducing new content into the game.
A chest that's able to collect or pickup items on the ground as well as to loot corpses, which is especially useful with mods like Powered by Biters. Search area can be configured with circuit signals, Blueprints included! Supports Warptorio2 teleporations.
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Make Rampant Arsenal walls (Mending and Reinforced) resistant to Krastorio2 damage types (such as railgun turret explosion damage).
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Fixes Schall Transport & Circuit Group tabs for Space Exploration, AAI and other mods
Mods introducing new content into the game.
Forces mod buttons to look uniform and aligned, harminizes icons, and adds visual options for buttons.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Large total conversion mods.
This mod adds friendly biters that you can control. Make expansion parties that go claim areas. Make attack groups to go take out the other biters. Everything in this mod is very work in progress so things may break. Warning mod may break when used with multiple surfaces
Mods introducing new content into the game.
Blueprints, deconstruction planners and upgrade planners respond instantly. Since no costs are used for installation, it can be used as a cheat mod.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Mod which allows you to temporary increase your personal logistic requests by clicking on recipes, items and entities.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.